Built to make glasses-free 3D mainstream.
- 0tracking sensors requiredNo eye tracking
Every viewer sees the same 3D scene, simultaneously. No headset, no per-user calibration, no cameras pointed at your face.
- 32″max format today, and growingLarge format viable
From a 16-inch frame to a 32-inch kiosk and beyond. Our optics scale where competing approaches plateau.
- 10×lower cost than peersBuilt to scale
Precision-free manufacturing means consumer-electronics economics, not boutique pricing.
- ∞content, day-one2D-to-3D in real time
An on-device pipeline turns existing photos, video, and game frames into true light field output — no new content needed.
The 27" Kiosk.
Shipping first.
Designed for high-traffic environments where a passive display has seconds to land. Glasses-free 3D large enough to be seen across a room.

Built for retail, showroom, brand.
Designed for high-traffic environments, such as flagship stores, museums, and trade shows, where a passive display has seconds to land. No glasses, no tracking hardware, no calibration per viewer.
Real-time 2D-to-3D conversion means existing creative runs from day one: product photography, brand films, generative content. No new content pipeline. No glasses. No tracking gear.
A sneak preview.
Once the kiosk ships, the same optical stack and content pipeline unlock a portfolio of form factors across both enterprise and consumer.
Working prototypes.
- B2CSnap-on for LaptopsClip-on light field overlay that turns any laptop screen into a 3D display.
- B2CHolographic Photo & Video FrameA countertop frame that turns your photos and videos into spatial keepsakes.
Concepts the optical stack unlocks next.
- B2B16"–32" Art InstallationA modular spatial canvas for galleries, lobbies, and brand experiences.
- B2CGame Screen with Head TrackingA gaming-grade light field monitor with optional head tracking via AirPods sensors.
A patented light field stack manufacturable at scale.
HPO light field optics. Our horizontal-parallax-only design renders true 3D for every viewer in front of the panel; without head, eye, or device tracking, and without per-viewer calibration.
Precision-free manufacturing. Where comparable systems demand exotic alignment, ours tolerates mass-production tolerances by collapsing the cost gap by roughly an order of magnitude.
Real-time 2D-to-3D pipeline. Existing photos, videos, and game frames convert to light field output on-device. We don't need a new content ecosystem to ship.
Spun out of the University of Tokyo and built to Japanese quality standards. Patent filed via UTokyo TLO.

Be first in line.
Tell us a little about you and which products you'd want to try. We'll be in touch as early units roll out.